Product Information
Availability
In Stock
Seller
Futhark Games
About this item
- TRACK UP TO 12 COMBATANTS: Tower, base, 12 magnetic dry erase flags, three markers in black, blue, and red. Visible from every seat. Ignorable by no one. In theory. Someone still asks.
- WRITE, SNAP, FIGHT: Write each hero or monster on a flag, snap it onto the tower in initiative order, done. When the rogue dies to the thing the rogue was warned about, pull the flag and keep the fight moving.
- FASTER ROUNDS, MORE GAME: The order stands where the whole table can see it, so nobody recites it every round. Fights finish with time left for the plot. Your players will ignore the plot. At least now it's a choice.
- ZIG-ZAG BY DESIGN: Flags alternate left and right, so you can grab any one without knocking three others loose. The staggered edges can also hang condition rings, for when the whole party is poisoned. Again.
- PACKS FLAT, TRAVELS ANYWHERE: Stands 11.2 inches tall on the table, then packs into a slim 0.6-inch gift box between sessions. Assembles in seconds, no tools, no instructions, no attunement required.
- A GIFT DMS ACTUALLY USE: Speeds up combat for the whole table, so it's technically a gift for one person and functionally an intervention for that one player. You know the one. They're reading their spell list right now.









