Product Description
The rulebook that turns your medieval miniature collection into a proper game. If you own brick-built castles, knights, archers, wolves, villagers, and outlaws — the pieces that tend to accumulate over years of collecting — you've probably played informal games with them. Reign and Ruin gives those games a proper rulebook. It combines four classic game mechanics into a single system: Monopoly-style territorial income and trading, Chess-inspired movement using two dice and a ruler, Top Trumps combat stats for every piece, and Dungeons & Dragons quest objectives and special character abilities.Six factions. Endless conflict. The Crown fortifies its castles and taxes the realm. The Wolf Pack raids and extorts. Robin Hood's Outlaws steal, hide, and protect the poor. The Village controls the economy and knows everyone's secrets. The Arcane wield spells no normal piece can resist. The Wandering Monk negotiates, heals, and refuses to fight — but is the only one who can banish a ghost permanently.Advanced systems that reward deeper play: · Castle walls can be climbed or breached with siege weapons — catapults, battering rams, ballistas, and siege towers, each with distinct mechanicsPrisoners must be physically escorted across the board and can be rescued mid-transitThe Black Knight is a neutral mercenary with a horse-drawn cage, available for hire by any faction for combat support, raiding, prisoner transport, or bounty huntingTwo ghost pieces cannot be killed by any normal means — only the Monk can banish them permanentlyEach faction leader (King, Queen, Robin Hood, Wolf Pack Leader) has unique abilities and commands a loyalty aura affecting all nearby alliesA central Bank manages the economy with wealth taxes, bounties, stimulus payments, and poor reliefThe Village generates its own income and pays its own ransoms — the Barman knows where every piece on the board is.Four ways to win. Agree before you start:Accumulate 50 Crowns (Wealth Mode)Be the last faction standing (Military Mode)Control three structures simultaneously (Territory Mode)Complete your faction's three unique quests (Quest Mode).Or combine all four for an epic multi-session campaign.Flexible by design. No two players own the same collection. The rules are built around that reality — every section includes guidance for playing without specific pieces. The game works with as few as two factions and scales naturally to six.Also included: 58 pages of complete rules, plus a free downloadable print-and-play card pack (64 cards including Event Cards, Character Cards, Equipment Cards, Quest Cards, and Player Reference Cards) available via QR code inside the book. Compatible with any medieval brick-built miniature system. Read more










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