The Locked Room Society: Ten Immersive Escape Room Adventures to Solve at Home - Ciphers, Hidden Clues, Logic and Codes - For Adults and Teens - No App, No Props, No Timer
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Ten rooms. Ten locks. Nothing to download, nothing to set up, nothing to time you.Every room is a self-contained escape adventure you solve with a pencil. Work through the puzzles in order - ciphers, hidden clues, observation, logic - and the answers you collect become the code that opens the room.• 10 self-contained escape rooms, playable in any order• Full-colour interior, with a distinct palette for every room• Every answer computed and verified, so the answer key cannot disagree with its own puzzle• One hint per step at the back - a nudge, not a spoiler - with the answer key kept separate• Write-in solve boxes sized to the exact answer, so you always know what you are looking forSolve alone, in pairs, or as a group with one person reading aloud. Pencil recommended.Book 1 of The Locked Room Society. Book Two brings ten all-new rooms. Read more










